What Athena brings
- Instructor
- Curriculum and lesson plans
- Core materials and equipment
- Onboarding and ongoing program support
Language & Discovery
Find a problem, invent a solution, make a prototype, and explain the idea.
Grades K–6The project mix and pace are tailored to the age group, experience level, and time available.

Course description
Students study how inventions and businesses begin with a problem someone wants to solve. They identify needs, brainstorm possibilities, create and test prototypes, and learn the basic parts of a simple business plan. The course ends with students presenting an idea and explaining who it is for.
Sample program path
This example shows one possible progression. The order and depth change with the group and contract.
How we adapt it
Younger students use drawing, storytelling, and simple physical prototypes; older students can develop audiences, value propositions, and more complete business plans. Beginners work from brainstorming prompts, while experienced students test and revise ideas more independently. Short formats move from problem to prototype; longer programs add business development and a pitch showcase.
Program logistics
Device, platform-account, storage, and other site responsibilities are confirmed during planning when they apply.
For families
Enrollment is usually handled by the organization hosting the class. Use the registration link in the listing you received. If you cannot find it, contact Athena with the program name and location. We will help identify available opportunities.
Ask about local opportunitiesPlanning a program?
Tell us about your schedule, grade levels, and goals. We’ll help you find a practical starting point.